So ive been doing great so far on my current medium sized* game and I came across a 16 collision group limit, which I didnt know about before.
I realized that I had redundant groups where I could have left the “default” group name. I was using custom messages instead of collision and contact_point_response. i.e not using my set group names at all. In other places I was using the group names where only message passing was necessary.
Just something to keep in mind when working with collision group