I care first about Frustum Culling, but question actual for Occlusion Culling too.
- Do you have some plans to make built-in culling?
- Maybe some some best practices how to make it now?
As I see Lua is too slow for this operations and Defold SDK have no instruments to make it using cpp. I try to understand how to optimize game that have big world and camera with pssability to zoom.