
Numerousness
Currently an off-the-clock programmer and lone-wolf-hobbyist game developer. Though I haven’t gone pro yet, I’ve been coding and scripting for years.
Previously, LÖVE was my 2D game engine of choice until I found Defold. transitioning from something you know to something you don’t is always a little painful, but Defold offered a lot of luxuries I never would have thought I would have cared for, and Defold’s scripting API has made the transition super pleasurable.