Welcome back to another blogpost. Today we have some polls and development progress.
First two events are finally done: animal escape and epidemic. I think that you can figure out what happens in them). When animal escapes, you can’t exchange it and breed, so you have to find it somewhere in the city. Right now it happens in the background, so animal is just unavailable for one
month.
During epidemic animals just can get ill with higher chances. And it lasts from 1 to 2 month.
During testing, numbers will probably be changed. Also both events are just “information” for the player, because player can’t influence on them. In other events there will be an option to make decision.
And now a big topic for today - Tutorials. Usually tutorials are made in the end of the development cycle, but as i was showcasing Zoo Economy at DevGamm Minsk 2019 i needed a simple tutorial for the showcase and for the initial review. It was very simple system and with lot of text.
I consider my game a bit complex for just sit and play, so it turned out that these genre in particular is very bad for offline showcasing: people do no want to spend 10-15 minutes just understanding what is going on. So compared to other booths less people was playing then watching. That’s why gameplay video was playing on separate device.
But during playtest with my friends, i notice that only 1 of 10 people read the tutorial! It happened in nice environment with no rush and any distraction. They just skipped all messages and then asked tons of question about how to do something. Even when the same players tried next build, they still skipped them all. And on my question why? They said that they already know how to play . And they game should be understandable from UX point of view.
Of course any game must be as easy to enter as possible. In some genres it is very easy, in some more difficult to do. If you never played Civilization, i doubt that you will play the game without the tutorial. Almost in every game i play, i read tutorial if present (except for general controls, like walking etc).
There are 4 tutorial missions in the game, in which gradually new mechanics are introduced:
- Animals exchange
- Money und upgrades
- Animal breeding
- Animal illness
So with all this tutorial skipping, i remade tutorial system) Initially it was designed to just show what to do in the game. Now it is partly animated, with more text spacing. Maybe in the future i will add some other things to it, but for now it’s looking way better.
Before:
After:
And do you read tutorials in games or skip them?
- Yes (Almost in every game)
- Yes (When i interested in the game or like it)
- Yes (Only in some genres)
- No (I will figure it out myself)
- No (I do not like them)
- No (They are useless)
0 voters