Welcome to the bikiniverse!

What happens to the old videos when the new videos are uploaded? It seems like I can only get one to work at once.

Hello @88.josh

We are not quite sure, but we’re looking into it…

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I have another mini-question. How does colour actually work? I understand that XYZW are RGBA and that 1.0 in lua = 255 in real life. Is that correct, or an over simplification?

Edit:
In fact there is a tool here which gives you the XYZ values for any colour. http://www.colorhexa.com/000033 Very useful.

Edit 2:
I also found a great website on easing with visual examples. http://easings.net/

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https://forum.defold.com:/uploads/default/original/2X/3/3d742adcf9221ecacfe8279758c9237ba5d9a904.mov

It’s crunch time! And I’ve gotta say, I think the game is looking pretty hot right now. I did all the graphics myself.

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I agree. It’s looking better and better. Well done!

Agree with @britzl, looking better for each update, good job!

One question, where does the name come from? :slight_smile: Are you worried it might scare of some of your users, or attract the “wrong” group? :stuck_out_tongue:

The story is the two characters (alex and isabel) fall through a strange crack in the world after a storm, and they meet someone who explains that the multiverse isn’t really a multiverse, but a two-part bikiniverse, and it is falling apart, and they need to collect the 124 power donuts in order to reunite the two halves, otherwise the BIKINIVERSE will become undone.

@sven I see what you mean. But I kind of like the weirdness of the name (kind of like goat simulator, shower with your dad, etc.) and how it isn’t what you’d expect. People who like bikinis are likely to click on it, people who think it is “creepy” are also likely to click on it to see what it is. Also, I want to put many funny jokes in.

The explanation of the game on itch might be something like:

Welcome to the bikiniverse. Alex and Isabel move together. Get one of them to the donut, don’t let either of them fall into space. Despite its racy title, this game contains, disappointingly, no nudity.

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No game videos today, just writing to say that I now have a team member: a lifelong friend whose name is actually alex (no relation to the alex of the game). He did some level design and is now going to do more of the same. By the end of next week we should have the requisite two minutes of game for the competition entry, and I’ll be able to focus the rest of the time I have on making it look and feel great.

Also, I think this might be the music for the game, though I haven’t decided yet. It’s an old song that a friend and I made a video for, which later was selected for the very trendy london short film festival. The video was made by animating coloured cells in open office.

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Ha! Awesome!!! And ambitious!

I have a playable demo. Where should i put it? Itch.io?

Yes, until Sticky Iron is released I believe that itch.io is a perfect place to share games you’ve made.

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I just realised it’s been 4 entire days since I claimed to have a playable demo available. What a swoop of optimism that was!!!

I’ve been neatening up some of the images in the game, as well as making the organisation of GOs and Collections a little better (the fact that collections, and not GOs, should be used to create pre-fab objects took me a while to understand and meant I had to re-do a lot of work). I actually think that the manual gives you the impression that collections are used for levels, scenes, etc… and that’s true, but in fact, in my game, almost every element in-game is a collection.

I also have tried to put the levels into a more or less logical order. The first demo will have 14 levels (basically “world 1”. And it’s not necessary to do the levels in any order. Once you’ve done the tutorial, the whole world is available to you. But I wanted to make sure there were some really “good” levels in there, as well as making sure that there weren’t any levels that were waaaay harder than the others.

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… What I am trying to say is that whatever happens, I promise to upload a beta version tomorrow!

playtesting with my lovely flatmates (mariona drives whilst yolanda gestures wildly)

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It’s here! It’s finally here!

Embarrasingly, I only realised yesterday there is a huge video game fair with stalls for independent developers happening this weekend. Luckily I called them and told them I’d be interested in having a stall, and the only condition they gave me was that I’d have to bring my own table (!)

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@Axel, you know, you owe me some high quality feedback… get playing!!!

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I like your puzzles. especially surprise elements when next levels reveals.
and your graphic remind me one . [details=russian psychedelic cartoons]


[/details]

About the game It was just strange for me that you can sacrifice one of the character. also on my old 13’’ laptop the game canvas is a bit bigger than browser window

my result =)

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Played up to level 12, got stuck there, like the game a lot, can see this being very popular with the room mates, might be nice to had the enter key to play again, just for speed, and the text looks ugly when it appears across the board, the graphics are cute, their surprised look as they fall into the abyss made me smile. One thing I did notice, the position of the trees on some levels actually gave you the solution as how to solve it, this might be down to getting used to how the game played, or you might want to add more confusion to the levels.

regards
DaveJ

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@nicloay thank you so much for playing and for sharing that screenshot. I believe that re-sizing is rather complicated, isn’t it? Did you try full-screening the game? How old is your laptop? (i’m asking to get an idea of how serious this problem could be)

Here, I suspect you meant to say that you *can’t sacrifice one of the characters, right?

Actually if one of the character will die but another one will eat donut at the same turn the level will be passed (in case if it’s a latest star or latest donut).

I have macbook 2011 it has 1280x800 screen size. According to http://www.w3schools.com/browsers/browsers_display.asp it is about 15% of the users (my size and lower, not sure if they count mobile screens as well). Here is a statistic across unity apps http://hwstats.unity3d.com/pc/display.html