What positions does the sheep have when it starts to jitter?
I suspect it might have something to do with precision in the shader that the spine models use. I did a quick highly non-scientific test on two different Android devices;
Device | mediump | highp
------------------------------
S8+ | ~1000 | ~39071268
S3 | ~39071268 | ~39071268
The numbers are the x positions where I experienced jittering using different precision qualifiers.
You could make a copy of the spine.material and spine.vp inside builtins/materials/, make the new spine.material point to the new spine.vp. Inside spine.vp try changing mediump to highp for view_proj and position, like this:
uniform highp mat4 view_proj;
// positions are in world space
attribute highp vec4 position;
Lastly make sure your spine models point to the new material!
This is how the jitter looked to me, is it something like this you are experiencing?