Triggered: A space schmup looter-shooter

I’ve been slowly building a Firebase library that uses Firebase’ REST API. I will use this as a way to store saved game data in the cloud for those that choose to log in with Facebook.

I had to rearrange my priorities however after bumping into a little bug in Defold that prevents making requests to URLs that are longer than 512 characters. This should be resolved in an upcoming patch, but I’ll likely be on holiday when it drops!

I couldn’t continue implementing the storefront for item packs/purchasing currency without having 1) the Firebase library working, and 2) a way users can save their game in the cloud in the event of a lost/new phone.

With that said, here are the release notes for a build I am currently testing and will push to Google Play and the App Store soon:

  • Projectiles now have an animation when they reach the end of their range and fizzle out
  • Dodge skill now pushes away enemies
  • [NEW] Weapon type: Heavy rocket launcher.
  • [NEW] Some weapons have a damage radius - meaning they will affect more than just the enemy they impact on hit
  • Enemies can now damage other nearby enemies when they are destroyed and explode
  • New app icon
  • UI improvements
  • Improved appearance of some visual elements to make them easier to see when flying over bright stars
  • Minor sound effect improvements
  • Balance tweaks
  • Bug fixes
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