Tick Tock Toe - example game with immutable tables and undo mechanics

One thing is Data Oriented Programming, I mentioned here:

https://forum.defold.com/t/shooting-circles-defold-ecs-game-example/77465/9?u=pawel

It’s literally a rule of DOP to have immutable data.

The FBP was mentioned in that post by David, I just got into this, can’t really share anything really good yet, just reading Internet :grin: maybe @dlannan, you can? I looked up your deity project, but it’s too complex for me yet :sweat_smile: