Native extensions are pretty awesome, I’m looking forward to having them for the other PC platforms, and to see Editor 2 catch up with Editor 1 some day (wouldn’t mind hearing more progress reports/“editor 2 release notes”).
- Dynamic pitch changing of sounds would be awesome. AFAIK there’s no way to do that right now, so that’s my main feature wish.
- Changing input bindings at runtime. (kind of a must for PC games, would be much nicer to have it built-in than have to do crazy workarounds.)
+1 also for . . .
I just started using the curve editor recently. It’s pretty sweet and I don’t know why it’s not usable for anything other than particles!
Box2D was one of the reasons I decided to try Defold, so I was a bit disappointed to see how little of it is exposed. What about CCD, bodies with multiple fixtures, and joints, not to mention editor support for polygon collision shapes? I know not a lot of people want to use that stuff, but it’s already there, right?