(keeping this old thread somewhat alive…)
Here is a (not very good looking) screenshot from the “sprite multi texture” feature that’s nearing its completion. The task is almost done, it only needs some fixes with the editor, but the bulk of it is done I’d say.
With this feature, you’ll be able to have multiple textures on your sprites, allowing for effects like normal maps, and emissive lights for your sprites (or other things you may want to do).
My example is very barebones, only combining two images in the shader.
I hope we can get a nicer normal mapped example soon (perhaps the community can help with this?)
ETA: I’d guess within a release or two.
(Left screenshot, a diffuse+normal map combined together. Right, two trimmed images in combination, one arrow in each image))