Hi!
Lately, we have worked on adding a new game object component, the “Label” component.
In true teaser spirit, I won’t say more at this time, but instead present a sneak peek
Hi!
Lately, we have worked on adding a new game object component, the “Label” component.
In true teaser spirit, I won’t say more at this time, but instead present a sneak peek
Hello everyone! It’s a rainy Friday in Stockholm and it’s time for another teaser from the engine team. This time we have two very different features to show you, spine cursor animation and multiple gamepads!
@Johan_Beck-Noren has been working on the (spine) cursor support which will allow for some new very cool features within a game and also reduce the complexity for existing implementations. As you can see in the gif below it’s possible to change the speed of an animation, set an explicit cursor position where the animation should start, animate the cursor to move between two animations and start multiple animations at different cursor positions.
@sven added support for multiple gamepads on desktop platforms, and built a game to show off the functionality. So far I’m the undisputed champion with a record of 268 kills to Svens 100-something kills. The gamepads on the left that shows the input from different players might be uploaded as an example later on.
Have a great weekend,
The Defold team through Jakob
Great! As an animator I especially like the cursor ones
Super!
2 features I have been pushing for for a long time. Couch multiplayer for the win!!
Awesome! Waiting for multiply gamepads support for a long time
What about gamepad support in HTML5, @jakob.pogulis?
One thing that I think would greatly help messaging is a readonly property on the object information window that shows the URL you need to use to message that object. This is something I struggled with at first and still sometimes have to try three or four urls to get the right one. I think the messaging is a great feature.
Since most things we’ve been working on are now announced, we had a special existential meeting today about what do we post about in our roadmap rumours thread. Kinds of…
Indeed, what are the new features you’d be excited about in Defold? Or shall we just fix more bugs, improve features we have already?
I am waiting for :
Nice to have:
Bugs:
My list:
Generally I feel Defold has already a lot to offer and would benefit from a bugfix/polish pass:
I also really like native extensions and would love to see it done for all platforms.
It may even help with opening a bit more the build process as at the moment it’s very difficult to tweak the final bundle.For instance, creating android app with a proper splashscreen (using a fake startup activity) or removing parts that are not used.
Native extensions are pretty awesome, I’m looking forward to having them for the other PC platforms, and to see Editor 2 catch up with Editor 1 some day (wouldn’t mind hearing more progress reports/“editor 2 release notes”).
+1 also for . . .
I just started using the curve editor recently. It’s pretty sweet and I don’t know why it’s not usable for anything other than particles!
Box2D was one of the reasons I decided to try Defold, so I was a bit disappointed to see how little of it is exposed. What about CCD, bodies with multiple fixtures, and joints, not to mention editor support for polygon collision shapes? I know not a lot of people want to use that stuff, but it’s already there, right?
Oh, and polygon sprites is a good feature, those can be a huge optimization.
Darn, too many features to want! Of course, focusing on bugs instead of feature creep is never a bad idea . . .
Click watch on the Defold Editor 2 Issues git to get e-mail updates https://github.com/defold/editor2-issues
Make sure you have e-mails enabled for watching too https://github.com/settings/notifications
Somehow this nice thread hasn’t been updated recently. I am improving this immediately on a generic scale. Then I’ll run around the office and inspire people share their thoughts on things that they’re working on.
So we’ve shipped FB Gameroom, Live Updates, Native Extensions, Sticky Iron and Editor 2 to beta. Yay! but what’s next for Defold?
Makes sense?
1 Need more HTML5 performance - experimental WebAssembly support?
4 Stripping physics is gooooood!
Other: improving dashboard statistic page?
AND MAIN: please make stable Steam integrations … achivments + liderboards for start
I think to early kill Editor1. Its very stable, each time when i try Editor 2 i return back to Editor1.