Supporting 4096x4096 textures on different devices

Necro bump, but it’s excellent research that’s still relevant.

OpenGL Hardware Database by Sascha Willems has statistics that support the idea that 8192 is starting to be more widely tolerated, but I’m not clear on the data source.

Seems like maximums are mostly governed by what market segment you’re aiming for.

Optimizing a Defold game seems to have been passed by the times, only listing iPhones that are now regarded as ‘obsolete’ by Apple. I might try updating it if it’s on GitHub somewhere.

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If you examine mips being rendered, even a 1024 texture is often showing less it’s actual res on a 4K display (assuming mips are in use, and they absolutely should be for 8K) so I would say 8K is more of a texture format, curiosity or buffer to render into rather than a choice for media.

I mean, it’s there… doesn’t mean if you use it, the benefit will even be seen. I think it is just a case of putting the support in so it’s widely available in 10 years time.