SSAO/SSLR/Deferred shading

I modified the multi frame branch to use render.FORMAT_RGBA32F you can clearly see the differences.

Before

After

render.FORMAT_RGBA16F for reference

If you want to use these values make sure you check in your script if they are nil or not. Older/mobile platforms may not support.

Here is the main branch with render.FORMAT_RGBA32F enabled.

Without

There is no “render.FORMAT_DEPTH32F” (I don’t know why).

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