SpriteLoop + Defold Extension Development Log

SpriteLoop 0.15.0: meshes, masks and pixel art

SpriteLoop 0.15.0 is out, along with Defold extension 0.16.0-alpha.

Highlights

  • Meshes: artwork can now bend, wave, stretch and squash instead of moving only as a rigid sprite. It comes with Limb, Bend, Wave, Elastic, Soft, Cloth and Pin presets.
  • Masks: a part can be masked by another part’s artwork, and masked parts now play in Defold. They work with the built-in renderer; custom render scripts call spriteloop.prepare_masks().
  • Pixel art: sharp filtering and whole-pixel movement.
  • Defold 1.14.1: now supported. For web projects with masks, use 1.14.1 or newer.
  • Performance: instances of the same animation share geometry and mask results, so crowds are cheaper.

Previews:
Cap 2026-11-08 at 12.41.38
Cap 2026-11-08 at 12.55.51
Cap 2026-11-08 at 14.33.06
Cap 2026-11-08 at 13.51.54

Links

Masks need projects exported from SpriteLoop 0.15.0 or newer. iOS/Metal hasn’t been tested yet, so reports from iOS users are very welcome. Feedback and bug reports are appreciated as always!

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