I might be the last one who joined the Defold forum before the switch to the new license and with it in a way confirming Defold as my tech of choice for the future. I did go through the previous license before doing so, to check if there is anything that would hinder my ability to use Defold in my future games.
Time investment for adjusting to new language and learning the “Defold api” / has to spread on more than one project for me to find it financially viable (indie game market is tough) and with that, license has to fit several projects.
While I liked the summary of previous license terms the section about not allowing Defold to be used for games that involve real money gambling, software that promotes violence, degrades ethnic groups etc. worried me a bit as to what would the actual interpretation of that be.
Did that mean you can’t use it for fighting games or shooting games which tend to have some sort of WW2 or fighting terrorist theme, because that kind of games are not in line with the engine owner’s ip/public image or if that was there just to avoid any legal liabilities in case someone used the software for things not allowed by Swedish/International law, like terrorism.
Defold license clears that up and I think the limitations that it has will benefit the Defold foundation goals and game makers using the software the most (even more than MIT license would).
- community gets bigger
- number of assets increases
- more jobs/software where Defold engine can be used
I would like to congratulate and thank everyone that made this transition possible.
The way that license is summarised and presented on the website with marked changes to the Apache 2.0 is something that should be the norm.