Scaling on Y in collection different ingame vs in editor (#3215)

Thanks!

I’ll try to avoid the second solution if possible (for the reason you mentioned), but…

If I flip the sprite, what will happen to the collision object (since they are at the same level in the hierarchy)?

ex:

Will it keep its original orientation or will I need to flip it too? (if so, how? Is there a way to flip a collision shape?)