Just started playing around with Defold and faced this issue, when I scale a GameObject with attached CollisionObject, in the Editor both sprite and CO look scaled correctly, but when I run the game then CO appears scaled incorrectly. I can rescale collision object manually so it will fit GO size, but again, now in the Editor CO looks messed, but at least it’s ok in the game.
Please, make it at least consistent, broken in both places, or fixed in both. Thanks!