Scaling Collision Object when Game Object is scaled (DEF-521) (SOLVED)

I think scaling only rectangles non uniformly would be fine, as long as the limitation of circles is mentioned in the docs.

Wondering if this was ever considered? Having a lot of trouble finding a trick to scaling a rectangular collision object horizontally or vertically.

I don’t think it was considered at the time. And I do not think we have a feature request on GitHub for this.

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We won’t support non uniform scaling, since that’s not something that physics engines normally support.

Instead I think it’s more feasible to add more features around the actual collision meshes.

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