Problem with new version of Spine. json format changed (DEF-1998) (SOLVED)

The current stance is that we will not support vertex animation at all. There are many reasons behind this decision and I made a comment about it a while back. The strongest reason is that vertex animations scale terribly as the meshes grows in size, which makes it a dangerous feature although it can be convenient for some animators of course. If you could give an example where the workload for animators increases significantly because of this restriction it would help a lot.

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