Been a bit busy so I haven’t been able to do too much, but here is some progress I made over the holiday. There is some sfx now and it probably still needs to be leveled accordingly, but it is a start.
Next up:
Better collection UI
Instructions in game
Options Menu
Facebook connect
High Scores (populated from Facebook connection or top 5 local to device)
In addition to this, there is now a count in, some more visual indication of time running out, a few pops ups to indicate recipe goals, share buttons (the facebook one doesn’t do anything YET) and buttons to mute audio from the main menu.
Next up:
Facebook connect
High Scores (populated from Facebook connection or top 5 local to device)
Improve support for various resolutions
Enter into Defold GDC contest
Planned resolutions to support:
5:8 | 720 x 1152
3:5 | 720 x 1200
9:14 | 720 x 1120
75:128 | 750 x 1280
240:427 | 720 x 1281
9 :16 | 720 x 1280 (currently supported)
3:4 | 768 x 1024 (currently supported)
This weekend I got local high scores working (I’ve decided Facebook connecting isn’t really important for the contest so I’ll be doing it after I submit):
When people are connected to facebook it’ll replace the blue boxes with their friends facebook photos and have a field at the bottom for inviting friends (below the 5th place) with some contextual text based on whether you have any friends playing or not.
I covered my bases on all the resolutions I listed early (so the game looks pretty good on a number of devices) and I submitted to the Defold competition.
Been a while since I’ve updated this. I’m at the end of the project and it has been hard for me to do the things I need to do to get the game released because I have a hard time letting go of a project. Release day is planned for 3/14/17.
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