Physics.set_hflip() works wrong (#4736) (SOLVED)

If collision shape of kinematic object flipped by set_hflip, collisions with that object not registered.
physics_bug.zip (629.9 KB)

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Hmm, weird. We’ll take a look tomorrow.

If I do not offset the collision shape, or not offset it as much it works. We’ll continue investigating.

Did you find the source of this issue?

Yes we did! A fix was merged to dev and is available in the current alpha and it will be released in 1.2.168.

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Can I get a version with this fix? It is difficult for me to continue what I do without it.

It’s in the alpha channel:
http://d.defold.com/alpha/

(new beta coming on monday)

Thanks!

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Sorry, forgot update engine on device.

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Fixed in 1.2.168.

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