The first, I’d like to thanks Defold team for a great Defold game engine.
I’m in progress of completing my wip game. There’s only issue with collision detect when game object is scaled at runtime.
The game heavily basing on scale and need to detect the collision between the scaling game object and a flying one. All are kinematic. The body shapes scales good when creating game object in editor and factory at runtime but it doesn’t scale with go.animate ( I guess go.set should get same issue).
Is there any workaround solution or fixing ? I have to do with pixel detect in my old game.