Official Spine runtime extension - BETA testing

This bug fixed in 1.3.1

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Yep, can confirm. Thanks.

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Have submitted an issue relating to animation callbacks when triggering a new anim towards the end of the loop of the current anim: https://github.com/defold/extension-spine/issues/72

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After the game update to new Spine runtime have noticed a new issue. Now Spine component is lagging behind the others components in one game object.
In the slow motion video, you can clearly see how the model lags behind the backing of the card during nonlinear easing.

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Hmm, I’m reminded of a change I did with the order of updates :thinking:

It could be related to this change (scripts are prio 200, animations are prio 250):

Please add a ticket in the github repo! soz, didn’t notice you already did that :slight_smile:

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already there

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