Official Spine runtime extension - BETA testing

Perhaps related to the above, I modified the gui part of the spine sample to clone the animated character and add sprites to each bone.
It’s fine in 1.2.189 / extension-spine 1.1.0


but in 1.2.193 / spine-runtime branch the sprites don’t follow the animation. The code is the same in each, except for bone names:

Projects:
spine-offset-test.zip (601.3 KB)
spine-offset-test-new-runtime.zip (800.2 KB)

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