Nice!, first time I can import my own model to Defold!

But there some things that maybe I don’t understand.
What failed: Same model converted by Sketfab, it was in two parts .glTF and .bin, is that what external buffers means that it’s not supported?
What works: Exporting from 3ds Max 2022 using Babylon exporter as .glB
Now since I never passed the importing step with .dae I just give up and I have zero experience with 3D in Defold. How I can make the animation work?
On model properties I simply set Skeleton and Animations pointing to the same .glb file. Is that correct?
Then I get the material skinning error that I have no idea how or where to fix.
(I’m very rusty… almost 2 years without using Defold)
The model:
animated_fish_BabylonExp_glB.zip (51.3 KB)