New glTF Model Importer - Beta Test


Nice!, first time I can import my own model to Defold! :partying_face:
But there some things that maybe I don’t understand.

What failed: Same model converted by Sketfab, it was in two parts .glTF and .bin, is that what external buffers means that it’s not supported?

What works: Exporting from 3ds Max 2022 using Babylon exporter as .glB

Now since I never passed the importing step with .dae I just give up and I have zero experience with 3D in Defold. How I can make the animation work?
On model properties I simply set Skeleton and Animations pointing to the same .glb file. Is that correct?
Then I get the material skinning error that I have no idea how or where to fix.

(I’m very rusty… almost 2 years without using Defold)

The model:
animated_fish_BabylonExp_glB.zip (51.3 KB)

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