New glTF Model Importer - Beta Test

Tested glTF with no UV’s , used built-in material and custom material shaders and couldn’t get any errors or reproduce Pkeod’s issue.

Does the latest build have the same SHA1 (cb80d9d5b2c18e52358f8a65e50312a2fa094ea9)?
If not where can I navigate to the latest test build?

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