I finally finished the course! As a beginner, I found it very well paced and easy to follow. Pretty psyched to see what else I can make with Defold!
Also, the game runs ok on full screen mode from my end, @Pablo_Farias , and I didn’t encounter any other bugs or issues with the rest of the course, other than ones I made myself by misnaming variables and forgetting to add “end” at the end of “if” statements! Thank you for a great course!
@illo amazing! Congrats!! ![]()
We’ve investigated further about the jittering issue and can’t find the cause. We are kind of at a loss with this..
@Alexander_Bulatov we found why this was happening. We weren’t accounting for cases in which the screen was bigger than the level. We’ve modified the project files and added a text lesson with a note for such cases (lesson " Camera Clamping Fix")
Yes, I noticed that, but clamp doesn’t work in full screen mode now…
We feel like this is a good scope for the course. If you are planning to have small levels in relation to screen sizes in your game, there are many options you can do such as implementing zooming or keeping the camera fixed when the player moves in such a scenario.
We’ve added extra content to the lesson Camera Clamping Fix with code for dynamic zoom which might be suitable for people looking to use small levels.
