Know your engine limitations!

I’ve moved my Bunnymark test to a separate repo: https://github.com/britzl/defold-bunnymark

It contains three versions:

  1. Animate using go.animate() (fastest)
  2. Animate using a single update() function with cached v3’s instead of go.get_position() every frame
  3. Animate using one update() function per game object (slowest, also limited to the max cap of script instances)
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