I’ve moved my Bunnymark test to a separate repo: https://github.com/britzl/defold-bunnymark
It contains three versions:
- Animate using go.animate() (fastest)
- Animate using a single update() function with cached v3’s instead of go.get_position() every frame
- Animate using one update() function per game object (slowest, also limited to the max cap of script instances)