Could you tell me please if I need to somehow update the project to the new realities with the fixed_update()
method?
@Pkeod found that the kinematic walker capsule shakes against the walls on modern computers with Windows. But everything is fine on Macbook Air 2012 (!) and Macbook M1 2021.
The project has a kinematic body, manual collision resolution in on_message()
and position updating in update()
. The current code doesn’t contain the fixed_update()
function at all.
Current Defold project settings:
- Vsync is on;
- Update frequency is 0;
- Fixed update frequency is 60;
- Use Fixed timestamp is off;
- Max fixed timestamps is 2;