Kedr programming language - Feedback wanted

Interaction with C was one of the key priorities for Kedr. It is described in documentation, and here you can see the Vulkan bindings as an example. I will not be making integrations for other editors however, as I am not using them.

I think games absolutely require a language with automatic memory management and no garbage collector. From your list only Nim matches, which I decided against because it doesn’t have a custom IDE.

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