I haven’t written here in a long while (mainly because I was too busy actually working on the game to talk about it on the forums). A lot has happened: Our team grew, our art style changed, our gameplay feels more natural, the game now has a story and campaign intermissions, we had a photoshoot with about 40 actors, and so on…
This week we got accepted into Square Enix Collective. We’d really appreciate a vote and some feedback on the game’s Collective project page!
Secondarily, we’ll have a booth at Gamescom with RGDA (Romanian Game Developer’s Association). If you’re at Gamescom, come by if you’d like to chat or play the game.
To get a feel of what the game has become, here’s our trailer: