My game has had one bug reported for over a month that I’ve been unable to fix. It’s to do with input on iPhone 11 Pro. I now have just such a device to test on, and can conclude:
- Touch input suddenly stops working for a couple of seconds, then returns to normal.
- It’s rare.
- When it happens all Defold input goes silent.
I have a couple of videos of this behaviour, but because there is no (simple) way to record that the screen is actually touched on iOS it’s difficult to say for certain it’s something to do with Defold. I have found this library, which would help, but I don’t know how to include it in a Defold project.
Has anyone here experienced this issue? Please say yes, it’s driving me mad.