Thanks for the quick reply!
In the old syntax:
dmScript::LuaHBuffer luabuffer = { buffer, true };
which of these did “true” indicate:
dmScript::OWNER_C
dmScript::OWNER_LUA
dmScript::OWNER_RES
Thanks
Thanks for the quick reply!
In the old syntax:
dmScript::LuaHBuffer luabuffer = { buffer, true };
which of these did “true” indicate:
dmScript::OWNER_C
dmScript::OWNER_LUA
dmScript::OWNER_RES
Thanks