I’m back and starting to make a new game

2026/8/30

With this awesome complete example of adaptive zoom I found in the Cameras Manual, I have successfully solved the camera adaptation problem of my game.

Thank you! @britzl

1 Like

2026/9/1

added tutorial

posted it to Poki for the PlayTest

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Is there a link, we can test?

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Keep us updated on how the Playtest is going and on the data and feedback you gather!
Good luck! :four_leaf_clover:

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Yes! I’ll share a link once my game passes Poki’s content review. Stay tuned!:grinning_face:

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Thanks a lot. I’ll keep you posted on the playtest results and player feedback. :grinning_face_with_smiling_eyes:

https://poki.com/en/preview/5054ef52-aef9-4b2b-a16f-89e34c0ddf9e/1df1f5b2-84b7-4fb3-a045-04eae117822e

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The first playtest didn’t go well, but it revealed a lot of problems. One of them is that players don’t like waiting or losing control of game elements – they want to stay engaged and in control at all time.

Key takeaway: Players crave engagement – they don’t want to just watch; they want to be involved.

2 Likes

As you said. To lose the game elements after placing them for one time they are fixed and cant be changed :see_no_evil_monkey: Otherwise cool game :flexed_biceps:t2:

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Thank you for you feedback! :grinning_face_with_smiling_eyes:

I agree. I think it might be worth testing a version where the elements can be moved again after being placed.

3 Likes

Thanks! I will test it.

2026/9/2

I haven’t optimized the web bundle size , and I’ve noticed some players leaving because the loading time is too long. So I plan to optimized the web bundle size today.


from 3.2MB to 1.6MB


Allowed players to move pins at any time

Improved the tutorial.

Added a feature that automatically restarts the game when it fails.

Added Poki SDK

Added more visual effects,such as particleFX and float text. (Thank you @Vallo )


When starting a playtest, choose right audience types is very important, which can let your game get better data.


Although the data wasn’t great, I decided to spend another month on it.

I haven’t made a good game yet. I want to learn how to make one and actually build it myself.

1 Like

Great! It seems that the testing results have improved a lot after the changes.

I don’t know if this might help you, but perhaps you could still improve your game by focusing a little more on the visual side. Adding visual effects that give players a satisfying feeling (for example, when the balls bounce or hit the target that increases the score) could help make the gameplay feel more rewarding and satisfying.

Since I have the chance, I’d also like to ask you a question that isn’t directly related to your game: Is it difficult to get access through “Request access to Poki for Developers”? Or is access granted to almost every developer who submits a request?

2 Likes

Thank you for you suggestions! :grinning_face_with_smiling_eyes:


About your question:

Actually, you don’t need to get access through “Request access to Poki for Developers” and it’s very difficult. There is a more easy way to get a Poki developer account:

If you have any question, feel free to ask me.

2 Likes

What?! :rofl: I gave up to sign up on Poki because they never respond me. Thats funny to see.

1 Like

2026/9/3
I was going to start a new playtest this morning, but I was asked to add a thumbnail first.


Improve the UI

Added thumdnail for my game. I drew it in Affinity


OMG, great news – this morning’s playtest data looks amazing! :partying_face:

I could’t have done it without your suggestions. Picking the right audience tags really paid off!

4 Likes

2026/9/5

Improved Bounce Pin.

Reduced the HTML5 bundle size from 1.6MB to 1.5MB by deleting unused textures.

Found some bugs from the playtests.

Improve Conveyor.

Improve level 16-20


Good news! I passed the playtest and made it to the player fit test.


Another good news! I think I will pass the play fit test soon

2026/9/6

Next level!!!


Improved tutorial

Improved level 1,3,4

Improved game juice or satisfying feeling, such flash, trail, Squash & Stretch, overshoot(go.EASING_OUTBACK) or bounce(go.EASING_OUTBOUNCE) tween

Some levels seem too hard.


The most useful and important lesson I learn today is that the game should move its wow moment earlier to hook players before they lose interest, instead of hiding these hooks in later levels, where players would have already left out of boredom.

hook, hook, hook and hook.

After adding the hooks, almost all players stay for over a minute.

2 Likes

2026/9/7

Fixed a bug

Improved the restart function

Implement the audio off/on toggle button and skip level button


I realized I made a major mistake in my game’s mechanics: it forces players to wait for several seconds, preventing immediate interaction with the game elements. I’ve found that Poki players hate watiting–they want instant interaction. I also noticed many players trying to interact right away, like dragging a pin to hit the coins.