2026/2/23
add level10 and level 11
Thank you @Insality ![]()
2026/2/23
add level10 and level 11
Thank you @Insality ![]()
2026/2/26
fixed a bug
show dots when apply_force
add level 15
awesome! web bundle size is still very small
Next Task: add a new item.
2026/2/28
I find that I still prefer game engines that are simpler and have fewer features, because game engines with too many features make it easy for me to do things that don’t actually help make the game more fun.
add new a sound , a particle effect, hit flash and hit stop for enemy death
2026/3/1
Added sound effects to apply_force.
The magnitude of the force changes, and the sound effect will also change accordingly.
improved background: added some clouds
the cloud was made with blockbench
2026/3/2
If it can be made into a Game Object file or Collection file, try to make it into a Game Object file or Collection file as much as possible, which can greatly improve development efficiency
Changed the background color from pure blue to gradient blue
Improved player death effect: gradually turning white, slowing down time for a period of time
Enhanced the hit stop effect when the player hits the enemy
Considered and determined the core gameplay of the game
2026/3/3
It took me an afternoon and evening to figure out how to have a Poki developer account today.
At first, I thought signing in with an email was enough, but later I realized that sharing my game was necessary to gain early access to the Poki developer account.
2026/3/4
I have been exploring and trying which art style is more suitable today.
Finally, I chose Blockbench.
2026/3/5
I tried to use Blockbench to remake this game in order to find out the best art style for this game and my 3D future games.
added spike
The size of this 3D model is only 8KB
added Squash and Stretch
2026/3/6
Fixed some bug.
And I’ve uploaded the game to itch
Supports PC, Mobile and Tablet
I got to level 4 I think and got frustrated and quit. It is too hard to make the ball fit through that slot.
Maybe try to stop or slow time when the user presses the ball, so they can aim better. It is too challenging to aim when the ball is in motion.
Thank you very much for your feedback. I will change it immediately
I have changed it.
Same here, passing through the spike seems impossible to me ![]()
I’ve made one very similar game (despite it’s 2D, but in terms of logic so is yours
) a while ago (it’s open source) and for that particular reason I had to implement slow motion ![]()
Thank you very much for your feedback ![]()
I just played your game. Your game is really good. ![]()
Maybe I shouldn’t make games so difficult that players want to quit. Instead, I should make games that are attractive, fun, and satisfying—the kind of games players actually want to keep playing.
I think it’s the most useful thing I learned from this game development.
Difficulty doesn’t mean fun.
There’s still some time until the March 12th deadline. Moving forward, I’m going to lower the difficulty and make the game more engaging and enjoyable.
I used to post my game dev logs daily on video platforms and got a lot of suggestions. But I’ve just realized that most of them came from a developer’s perspective, not from actual players’ real feedback after playing the game. Player feedback matters more.
Making difficult games is valid, but difficult. Because the difficulty needs to feel fair. If the player loses, they need to believe it is their own fault. No jank or unfair rules.
So easier games are more forgiving to make - just need to avoid making it feel trivial.
That is very helpful. Thanks!
I’m stuck on the first level that uses TNT. I liked it up to this point but this level seems impossible. I can’t really tell how I’m supposed to approach it.