The gameplay looks awesome and your last player selector menu nails, I was positively surprised how the controls will look like?
Thanks for you kind words! I’ve since updated the screen abit with even nicer graphics, just haven’t shown it here yet It works best with gamepads but works on keyboard (and maybe even mouse down the road). Hopefully Defold will get Nintendo Switch support at some point, it would be a perfect match I think
Did this ever get completed? I’m curious to how the grappling hook mechanic was done.
@benjames171 :
No sadly not I moved to stockholm and started working at King / Defold
It was kinda hacky so I wanted to rewrite it using the physics joints at some point, I think it would be fairly easy to do so but I never attempted it. I probably have the project around somewhere if you want to look at it
Yes please if you still have it!
Hey @benjames171 and @jhonny.goransson ,
Did you guys revisit this and create a grappling hook with physics joints?
I’m struggling with creating a grappling hook for a demo using physics joints. Trying to create a very similar grappling hook shown in the frog animation above. A hero throws a grappling hook and if it collides with a certain object, it latches on it and hero swings.
Hey master @britzl, your public examples of Defold (GitHub - britzl/publicexamples: Examples for the Defold engine) are an incredible source of learning and see many different aspects of Defold in action very quickly in the browser. I know the Physics joints are not supported in the editor at the moment, and can only be configured through code. It would be really amazing if a few demos are added in public examples repo that show different kinds of physics joints that can be created in Defold, e.g. grappling hook, etc. People like me who are not expert at physics will really really appreciate it.
Thanks in advance folks.
Good suggestion. I added it here for now: Grappling hook example · Issue #96 · defold/examples · GitHub
Thanks @britzl for adding that on Github. Hopefully, you get some spare time soon to put a sample together.