Game + Physics time steps BETA testing

No, it couldn’t. We have the same problem. I would love to have the late_update(self, dt) function in scripts or an option to subscribe for the late_update message (for example, i.e. any option is OK).
Also, I’ve found that native extensions can subscribe on the pre-render callback and it can be used for late update logic (but, unfortunately, messages from that logic will be dispatched next frame). Because, broadly speaking, the purpose of the late update is to prepare your scene for rendering, i.e. move/rotate the camera or other objects that rely on the transformation of dynamic bodies. I’ll post the results of my experiments then.

Sounds great!!

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