Have you considered allowing game objects to be marked as static to allow for more optimised game objects when you know they won’t move during the course of the application?
Yes, we have. We have a similar ticket where we want to optimise the process of updating the transforms (DEF-2874).
That sounds quite neat! I assume because of the reference to the ticket that this isn’t something that’s available right now.
I’m not sure there’s an answer to that, I’d say it depends on your structure. I just have a game object called “map_spawner” that is dedicated to… Well, spawning maps.