FSH has been inching toward profitability. At current rate will still take at least 1-2 years to get there (which is fine).
To date FSH Has $700 gross from Google Play and $748 from Apple. It has been on Google a few more months. FSH has had almost no sales on Amazon and Samsung, they are both a total waste of time for premium apps. No features on any of the stores as far as I know. We didn’t have any nag to ask users who did buy to review the game, which was probably a big mistake since there are so few reviews it makes people question the game (on top of all of the other problems in trying to sell mobile games for a flat price), but latest update I added a small nag to the main menu after users play for more than 3 hours.
It released on two casual portals so far. Both of them seem not that great $ wise, but it all adds up over time. There will be one more portal for sure in January. I will still be trying to get the game on more portals, and I still want to try to get some big publishers like EA to distribute the game.
I am planning to do one more larger update for FSH sometime this month, and then that will be it for this game except for maintenance. The next update will remove the cost of spares/redeals/retries since that has been a big complaint from some people who want an even more casual and forgiving experience - along with not requiring full clears of board cards, instead only 7/9 hands in a location will require full clear. It will also add apex talents which will make the final star tier for locations more achievable.