Faerie Solitaire Harvest

Testing compression! For PC release we only used webp fast and even then it takes a long time to build.

With FMOD audio compression is super easy. Originally audio was ~74MB. Got it down to ~25MB with noticeably less quality but not bad for mobile. Before we added audio compression the APK was 138MB and after it went to 84.56MB.

Testing texture profiles first tested webp lossy best on everything with max texture size of 1024 took APK from 84.56MB to 54.26MB. The game looks alright, and probably runs better on more devices. But some assets you can tell do not look as good. So I will need to be more selective with which assets would be lossy or not and which would get a 1024 texture size. But there are probably many assets we could put as a max atlas texture size of 512 and it would still be OK. If I can get the APK to be below 50MB without dramatically looking and sounding worse that would be great. Texture profiles are a super useful tool. I only wish it didn’t take so long to build with them!! It would be nice to maybe have the tools scan the project and give a size estimate based on current configuration or something, that way we can adjust without actually making builds to compare.

I bet you can tell which of these screenshots has the more compressed assets!

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