Faerie Solitaire Harvest

Sales have tapered off since launch day numbers (and will probably continue to dive as launch visibility round ends). But it’s all within expectations and the game is still likely to break even at cost six months to a year from now which is also again within expectations for Steam. Not a failure by our terms, not a huge success on Steam by far either, but it’s nice to have a +1 number to the games we have selling over time.

We still need to publish on mobile and some casual portals.

Over the next month in May I’ll still be working on new content for FSH but after that will probably move on to the next game completely. The next (new) game is the super challenging sister game to Harvest called Faerie Solitaire Dire, which I’ll make a new thread for in the near future.

I would caution anyone trying to make a casual game for Steam to not expect similar results, and even our results are very median not even average for “indie games” on Steam. If you check out casual games on Steam the numbers look really low, because many devs don’t put the effort in to reach existing gamers on the platform. But the same effort spent trying to reach the smaller niche casual audience on Steam would be more effective if you were trying to promote a game which actually had appeal to a large chunk of Steam users. Most likely next year we will try very hard to make some games which appeal to core Steam audience and not casual audience. :slight_smile:

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