Added blinking animation to happy pose. Last one pose in scene (surprise one).
Next will work on shaders. Eye movement is good to have, but I should consider to move it to last stage, because facial emotions and body language should be consistent and fullfill each other.
Sad to read that Defold does not support multiple textures per shader. I happy to have it, because I will mask gates out of clouds shader and can make it fast.
Now I should rebuild stage for it - splitting gates from background and placing it on cloud.
Wind shader also add some patch to texture. Movement on scene will change some background images (extracted parts will be wavy for grass, flags and leaves and dissolve for clouds)
And I look carefully for new shader on top of screen - sun rays. If I can find one.