As running the game via the Defold app wasn’t giving me the right resolution, I wanted to check how it looks with a normal ipa. But I just can’t seem to get it to work.
I have a developer account.
I have a provisioning profile (it is a wildcard one for all development com.[my signifier].*)
I have set the bundle identifier in game.project as com.[my signifier].[app name]
This account and provisioning profile successfully built the dmengine app.
So I:
Choose Project->Bundle->iOS Application
Leave “Release Mode” unchecked
Choose my “Code Signing Identity”. I only have one option.
Choose the wildcard provisioning profile
The app then builds, leaving me with an ipa and app file.
So I then go into Xcode and choose Window->Devices
I click the + to add an app and double click my ipa file in the file requester.
I get the error:
"[ipa filename] cannot be installed on [my device name]. [ipa filename] does not contain an application bundle."
Does anyone have any idea? Do I need to create an info.plist and select it in game.project? If so, what does it need to contain?