Defold really needs a shader graph… a bunch of other engines have them, and it makes shader tutorials for one engine easier to adapt to others for shader beginners, but would also require making many building block snippets. Good task for some models to do. You could compile the shader graph documentation of other engines and then have a model churn through basic versions of the blocks. Then figure out a good way to make them work with the visual scripting part to generate reliable fp/vp.
Just saw this. Looking slick!! Love it. Does the view run in editor? or is it something you run and then edit with that?
Keep up the good work!
I saw this some time ago and this is one way I can imagine a “shader graph” in Defold runtime - with Dear Imgui.
Deframe is for now only to set up rendering pipelines, not to make shaders.
Yes, it’s only runtime. Plan is to have it not only editable in runtime, but also safe those configs (currently I just save them in a file manually).
Only reason I asked, is it might be doable to have a UI component that maybe has a tcp port to share data. And you actually run it as a App communicating to the editor. I did this originally with the Blender export tool.
The bigger brother of Defender, I made, is a Sync tool, that is a servlet type app that connects to Blender and clients to exchange models live. You could do something similar with DeFrame and the Editor and even talk to Blender too ![]()
Just a thought ![]()
Great work tho.. well done!
