Due to my mobile game being responsive, I’m not sure the render target idea will work.
Is there no way for Defold to show a game window larger than the display resolution on PC/Mac?
Since you’re mentioning mobile, you can use e.g Android Studio to grab screenshots?
Due to my mobile game being responsive, I’m not sure the render target idea will work.
Why not?
You can do multipass rendering with the render script, so it’s not a limitation of the engine.
≥ to show a game window larger than the display resolution on PC/Mac?
If you’re looking for hi-res images, larger than your current (hi-res?) screen, then I still think that a custom render script is the way to go. E.g. render portions of the viewport, into a separate image, and then stitch them together offline.
A common enough technique to generate screenshot material for print.
Will look at emulators, that may be the way to go.
I’m using Yoga for layout, which sets the layout when the game window size changes - I wasn’t sure I could trigger it for the render script - although I guess I could just feed in the resolution of the screenshot size I need rather than the window size and then render.
Thanks