Defold's ray casting is extremely inefficient (DEF-3230)

We weren’t objecting to the number of raycasts per se, but the number of Lua calls. It will still be beneficial to batch raycasts. The function we’ll implement should support making multiple queries in one call.

And, again, we’ve already decided to do this, we just need to fit it into the rest of the schedule.
Bu, personally, I think improving our physics api’s is very important (e.g. we’re working on physics scaling, and physics joints)

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