How to do it? I’m new. I thought that I installed the extension and use it
Please add the githab guide to the readme. It is useful to many, since without crutches in any way.
How to do it? I’m new. I thought that I installed the extension and use it
Please add the githab guide to the readme. It is useful to many, since without crutches in any way.
Here you go: https://github.com/britzl/defold-websocket#how-to-connect-using-a-secure-web-socket-wss
Thanks! Works!
Hello!
Does not work on the android (USB modem and wi-fi too)
MacOS Mojave 10.14.5
Android 9.0 (Asus Zenfone M1)
How are you testing on mobile? I’m guessing that you’ve downloaded dmengine.apk, installed that and target it? This won’t work. The Defold-Websocket library uses a native extension, meaning that it contains native code that needs to be compiled into a custom engine for you. You must bundle a debug version and install it and target that version while you iterate on your game.
wow… where can I read about it?
Where can you read about what? How to bundle for mobile?
This is mentioned here: https://github.com/britzl/defold-websocket/blob/master/README.md#important-note-on-sec-websocket-protocol-and-chrome
If you try on a websocket server of your own or something like Colyseus it will work as expected.
I use websockets in about 10 html5 projects, including Corona SDK (html5). Problems with Sec-WebSocket-Protocol never existed.
Crash even when using my server, for example wss://words.webday.ru/wsm
How can I prevent the transfer of the protocol in html if I do not want to specify it? This is an optional parameter. If I use any protocol, but in html5 the value is still “binary”
By the way, for some reason, in the example, instead of the protocol, you specify: ws / wss
Headers:
From HTML5
From defold simulator (macos)
On the server I use the most popular solution for nodejs: https://www.npmjs.com/package/ws
There have never been any problems
Let me take a look at this again and see if anything can be done.
Yes, that’s how it is supposed to work:
But then there is confusion. Through the simulator headers = ws / wss / nil.
And through html always = binary
Yes, I understand the confusion. This is how it works:
Hello!
What about support of arm64-android platform for this extension? There are problem with defold-luasec dependency.
This is about another extension (defold-luasec), perhaps it’s possible to enable issues on that fork, @britzl?
I checked my server returns in the headers “binary” too. But crash happens anyway
even has time to accept the message, but breaks off
That is, with a handshake, everything is fine! But when receiving a message = crash
I’ve released a new version of luasec with openssl compiled for arm-64: https://github.com/britzl/defold-luasec/releases/tag/1.1.0
Strange. @selimanac and @endel have you been able to connect from an HTML5 Defold client to a Colyseus server?
I just build tic-tac example as html5 and test it on my local environment. Seems like it is working. To be honest, I didn’t understand the problem here.