What about physics improvements?
Where is immediate raycast results? Is it even planned?
Ability to make something like this within same frame is crucial:
- Cast some ray. Get raycast hit result with collision object and hit point at (for example) x = 100.
- Move collision object towards caster (dx = -10)
- Refresh spatial information about collision object.
- Cast another ray. Get hit point at x = 90.
Nothing complex here. Physics engine like Chipmunk2D can do this. Box2D probably can do that too.
Defold can’t do that right now. This is makes some games very difficult to implement.