I haven’t heard of RivaTuner before. I assume this is it?
The crash contains the following (parsed with Defold Crash Inspector):
{
"version": 2,
"struct_size": 51144,
"engine_version": "1.2.192",
"engine_hash": "84a9c89dfd5a2c3818c01e7c6777169272d9390b",
"device_model": "",
"manufacturer": "",
"system_name": "Windows",
"system_version": "6.2",
"language": "en",
"device_language": "en",
"territory": "GB",
"android_build_fingerprint": "",
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"C:\\Windows\\SYSTEM32\\ntdll.dll",
"C:\\Windows\\System32\\KERNEL32.DLL",
"C:\\Windows\\System32\\KERNELBASE.dll",
"C:\\Windows\\System32\\USER32.dll",
"C:\\Windows\\System32\\win32u.dll",
"C:\\Windows\\System32\\GDI32.dll",
"C:\\Windows\\SYSTEM32\\GLU32.dll",
"C:\\Windows\\System32\\gdi32full.dll",
"C:\\Windows\\SYSTEM32\\OPENGL32.dll",
"C:\\Windows\\System32\\msvcrt.dll",
"C:\\Windows\\System32\\msvcp_win.dll",
"C:\\Windows\\System32\\ADVAPI32.dll",
"C:\\Windows\\System32\\ucrtbase.dll",
"C:\\Windows\\System32\\sechost.dll",
"C:\\Windows\\System32\\SHELL32.dll",
"C:\\Windows\\System32\\RPCRT4.dll",
"C:\\Windows\\System32\\PSAPI.DLL",
"C:\\Windows\\System32\\combase.dll",
"C:\\Windows\\System32\\WS2_32.dll",
"C:\\Windows\\SYSTEM32\\XINPUT9_1_0.dll",
"C:\\Windows\\SYSTEM32\\dbghelp.dll",
"C:\\Windows\\SYSTEM32\\IPHLPAPI.DLL",
"C:\\Users\\janne\\AppData\\Local\\Defold\\unpack\\12cd9306bcb9d37dcc5c",
"C:\\Windows\\SYSTEM32\\dbgcore.DLL",
"C:\\Windows\\SYSTEM32\\WINMM.dll",
"C:\\Windows\\System32\\IMM32.DLL",
"C:\\Windows\\SYSTEM32\\windows.storage.dll",
"C:\\Windows\\SYSTEM32\\Wldp.dll",
"C:\\Windows\\System32\\SHCORE.dll",
"C:\\Windows\\System32\\shlwapi.dll",
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"extra": " 0 0x7FF6604D2AC0 dmCrash::GenerateCallstack D:\\a\\defold\\defold\\engine\\crash\\src\\backtrace_win32.cpp:142\n 1 0x7FF66059A0C4 raise minkernel\\crts\\ucrt\\src\\appcrt\\misc\\signal.cpp:547\n 2 0x7FF66059A690 abort minkernel\\crts\\ucrt\\src\\appcrt\\startup\\abort.cpp:71\n 3 0x7FF66053ED10 common_assert_to_stderr<wchar_t> minkernel\\crts\\ucrt\\src\\appcrt\\startup\\assert.cpp:186\n 4 0x7FF66053F494 _wassert minkernel\\crts\\ucrt\\src\\appcrt\\startup\\assert.cpp:443\n 5 0x7FF6604D7410 dmGraphics::OpenGLFlip D:\\a\\defold\\defold\\engine\\graphics\\src\\opengl\\graphics_opengl.cpp:1293\n 6 0x7FF660172380 dmEngine::Step D:\\a\\defold\\defold\\engine\\engine\\src\\engine.cpp:1645\n 7 0x7FF6601735B0 dmEngineUpdate D:\\a\\defold\\defold\\engine\\engine\\src\\engine.cpp:1996\n 8 0x7FF660173650 dmEngine::RunLoop D:\\a\\defold\\defold\\engine\\engine\\src\\engine_loop.cpp:69\n 9 0x7FF66016C0C0 engine_main D:\\a\\defold\\defold\\engine\\engine\\src\\engine_main.cpp:146\n10 0x7FF660529314 __scrt_common_main_seh d:\\agent\\_work\\4\\s\\src\\vctools\\crt\\vcstartup\\src\\startup\\exe_common.inl:288\n11 0x7FFCDBC77020 BaseThreadInitThunk <unknown>:0\n12 0x7FFCDC922630 RtlUserThreadStart <unknown>:0\n"
}
The interesting part is the stacktrace (also shared in the console log):
0 0x7FF6604D2AC0 dmCrash::GenerateCallstack D:\a\defold\defold\engine\crash\src\backtrace_win32.cpp:142
1 0x7FF66059A0C4 raise minkernel\crts\ucrt\src\appcrt\misc\signal.cpp:547
2 0x7FF66059A690 abort minkernel\crts\ucrt\src\appcrt\startup\abort.cpp:71
3 0x7FF66053ED10 common_assert_to_stderr<wchar_t> minkernel\crts\ucrt\src\appcrt\startup\assert.cpp:186
4 0x7FF66053F494 _wassert minkernel\crts\ucrt\src\appcrt\startup\assert.cpp:443
5 0x7FF6604D7410 dmGraphics::OpenGLFlip D:\a\defold\defold\engine\graphics\src\opengl\graphics_opengl.cpp:1293
6 0x7FF660172380 dmEngine::Step D:\a\defold\defold\engine\engine\src\engine.cpp:1645
7 0x7FF6601735B0 dmEngineUpdate D:\a\defold\defold\engine\engine\src\engine.cpp:1996
8 0x7FF660173650 dmEngine::RunLoop D:\a\defold\defold\engine\engine\src\engine_loop.cpp:69
9 0x7FF66016C0C0 engine_main D:\a\defold\defold\engine\engine\src\engine_main.cpp:146
10 0x7FF660529314 __scrt_common_main_seh d:\agent\_work\4\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288
11 0x7FFCDBC77020 BaseThreadInitThunk <unknown>:0
12 0x7FFCDC922630 RtlUserThreadStart <unknown>:0
So, something in dmGraphics::OpenGLFlip D:\a\defold\defold\engine\graphics\src\opengl\graphics_opengl.cpp:1293
.