Defold 1.9.8 has been released

Which engine version are you using?
We did an immediate update after it was released (addressing a lot of physics issues, which is why I ask)

I’m on 1.9.8 but on the beta channel not the stable one.

I’ll dig a bit more tomorrow with calm

Yes, we fixed the issue in the stable version, so I recommend you use that instead.

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FIX : (#10097) ‘Combined shader resource’ by Jhonnyg

why you doing this? how merge all my shaders? all example not work :rage:

Alright buddy. The “why” is obviously specified in the pull request and associated issue. Maybe there are some unintended consequences which need to be explored, but that can be highlighted without being rude.

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I just want to stop updating

all shaders example stop working buddy

It would be helpful if you could give an example of a shader example which is not working. I am not aware of any examples not working:

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That’s not the problem. I use a lot of ready-made ones. :sob:

You need to clarify what exactly you mean by “not working”, I have not encountered any issues with any projects and this is the first time anyone has raised any issues. What exactly is happening? Can you share a repro? Complaining with providing no additional information will not exactly help us.

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Please read your three latest replies again please. This is not constructive at all. How do you expect us to help?

Please provide an example of a shader that is no longer working.

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ok. thanks for answer.

In this version, the use of the Z value of the rotation parameter for GUI templates is broken. It worked correctly in version 1.9.7, but it’s not working in version 1.9.8. Here’s the issue:

1.9.7:

1.9.8:

In version 1.9.8, the Z value of the rotation parameter for the GUI template is set to -90 in the editor, rotating the template 90 degrees to the right. In the editor, the button appears rotated as expected, but in the game, it is not rotated:

However, if I set the Z value of the rotation parameter of the root node under the GUI template (speed_button/button) to -90, it rotates correctly in the game. Therefore, I assume that the interpretation of the Z value of the rotation parameter for all GUI templates has been discontinued.

I’ve noticed two niggles with 1.9.8 that weren’t there in 1.9.7.

  1. When selecting text and dragging past the text edit pane, the panels’ resize handles sometimes stick during the drag.
  2. The font size resizing is accidentally triggered often. On Mac the command key is used all the time, so it may be better to use a different key combination for the text resize.

macOS Sequoia 15.3.2.

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Thanks for the feedback! Regarding the second issue, we will make zoom on scroll optional and disabled by default in the upcoming release.

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Fab! I really love these editor enhancements, and they seem mostly on your plate. You’re doing a great job, look forward to what you’ll cook up next!

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No one has responded to the issue I reported four days ago. Could you provide any information about this? I don’t see anything related to it mentioned in the changelog. Thanks!

This seems like a regression/bug. Could you please create a ticket on GitHub so that we can try and fix it in the 1.9.9 beta? Please include a minimal project too!

Thank you, @britzl! I was just about to submit the bug report on GitHub, but I found Megalanthus’ bug report, which describes the same issue as mine.

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I cannot reproduce this. Could you please open a GitHub issue with a detailed description so we can investigate this further?

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Done!

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